System Online // Est. 2025

WE CRAFT
KOOKY
DIGITAL CHAOS.

We make games. Sometimes they work. Mostly they're just weird. Current Status: Stealing from Santa and running from our responsibilities.

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THE
MISSION

// KOOKY_LOGIC_ERROR.TXT
// IGNORE WARNINGS

POLYGONS SHOULD BE POINTY

We believe high fidelity is boring. The uncanny valley is where the real horror lives. We embrace jagged edges, wobbly textures, and the aesthetic of 1998.

BUGS ARE JUST SURPRISE MECHANICS

Did that elf just phase through a wall? It's a ghost elf now. Deal with it. We prioritize "fun" and "screaming" over "technical stability."

XMAS
Current Project

THE DECEMBER JOB

DETECTION METER: 99%

After years of recieving nothing but coal, you are fed up. You finally find santas workshop and try to steal what is rightfully yours.

STEALTH HORROR PSX

Release Window

WINTER 2025

SUPPORT US

WISHLIST ON STEAM

STEAM STORE

RELEASED TITLES

WE HAVEN'T RELEASED ANYTHING YET

Look, making games is hard. We're putting all our brain power into The December Job.
If we released something now, it would probably crash your PC. You're welcome.

Developing... Slowly.

Two People.
One Brain Cell Vision.

Based in the United Kingdom. Send help.

CO-FOUNDER

AARON F

// ERROR_404_HAIR_NOT_FOUND

Tech mogul by day, polygon wrangler by night. He actively runs a popular VR streaming service, but chooses to spend his free time stressing over game physics instead of sleeping. Proof that success doesn't buy you a good hairline.

CO-FOUNDER

STUART H

// ARTIST_IN_DENIAL

The "visionary" behind a comic book that flopped harder than his diet. He insists he isn't balding, it's just "aerodynamic optimization." Powered almost entirely by spicy chicken wings and the crushing realization that he has achieved nothing.