We make games. Sometimes they work. Mostly they're just weird. Current Status: Stealing from Santa and running from our responsibilities.
// KOOKY_LOGIC_ERROR.TXT
// IGNORE WARNINGS
We believe high fidelity is boring. The uncanny valley is where the real horror lives. We embrace jagged edges, wobbly textures, and the aesthetic of 1998.
Did that elf just phase through a wall? It's a ghost elf now. Deal with it. We prioritize "fun" and "screaming" over "technical stability."
After years of recieving nothing but coal, you are fed up. You finally find santas workshop and try to steal what is rightfully yours.
Release Window
WINTER 2025
Look, making games is hard. We're putting all our brain power into The December Job.
If we released something now, it would probably crash your PC. You're welcome.
Based in the United Kingdom. Send help.
// ERROR_404_HAIR_NOT_FOUND
Tech mogul by day, polygon wrangler by night. He actively runs a popular VR streaming service, but chooses to spend his free time stressing over game physics instead of sleeping. Proof that success doesn't buy you a good hairline.
// ARTIST_IN_DENIAL
The "visionary" behind a comic book that flopped harder than his diet. He insists he isn't balding, it's just "aerodynamic optimization." Powered almost entirely by spicy chicken wings and the crushing realization that he has achieved nothing.